![]() ![]() "You sense something is wrong, you were used to feeling magic outside these walls." "This is a beautiful little urn, there is no doubt." "This room is filled with the breath of undead." ![]() "You can hear someone forging steel near you." "Intense fighting noises are coming out from somewhere in the mist." "One of the tiles you were walking on was different from others." "Your heart is pounding as you are approaching to the end of your journey." "Someone was curling up in the corner, howling in sorrow." "You find a dwarf lying on the floor covered in blood." "In front of you stands a gigantic skeleton protecting an altar." "A man is crucifed on a stone pillar before you." "You see a man wearing an apron in the corner." Judging from the remains, it was an old statue of a god, holding something tightly in his hand." "When you find this body for the third time you understand all the causes and effects." "The blood on this floor indicates that a massacre probably took place here." "A bloody dwarf cowers in the corner, who is obviously not one of your victims." "Why do you betray the god you once followed?" "You take a nap beside the campfire and dream of a beautiful goddess." "Following the strong smell of sulfur, you find an alchemy lab." "After killing this monster, you notice the trail of blood." However soul/life/mana/gold's changes will remain, as well as any equipment/items lost/received during the event. Note: After an event, you must go to next floor before quitting the game, or the event will be treated as "never happened" and you'll lose any event item or buff/debuff. ![]() Event tiles cannot be seen in advance and cannot be skipped once triggered. The events' outcomes depend on the player's choice, the character's basic attributes and sometimes their choices during a previous event (i.e., whether or not they acquired an event item from a previous encounter). These events have a broad range of helpful or harmful effects (sometimes both). Copper: +5% resistance Silver: +10% resistance Gold: +15% resistance.As you explore the dungeon, you will randomly discover Events, marked with "?" tiles. Copper: +1 max mana Silver: +2 max mana Gold: +3 max mana.Īctivate with a runestone to increase Resistance for the current game. Copper: +20 Luck Silver: +40 Luck Gold: +60 Luck.Īctivate with a runestone to increase Max Mana for the current game. Copper: +10 max life Silver: +20 max life Gold: +30 max life.Īctivate with a runestone to increase Luck for the current game. Blessings from different shrines stack.Īctivate with a runestone to increase max Life for the current game. Copper: +5% gold Silver: +10% gold Gold: +15% gold.Ī shrine can only be used once. Praying at the God's statue for the first time unlocks this God in Hero's Town.Īctivate with a runestone to increase gold gained during the current run. If they already have a god the old god will be abandoned. Activated shrine will strike a revealed monster with lightning each time a tile is revealed. Randomly strikes a creature with lightning each time you reveal a tile. Has equal (50%) chance of causing any of these things: increase maximum number of souls by 2, or decrease maximum hit points by 2. Restores 2 Mana in exchange for 20 soul points. Restores 20% Life in exchange for 40 soul points. If life bar is full, increases max life by (Stamina + 1). For other characters: Restores (Stamina + 1) life points.For Hogg: Restores (Stamina + 1) x 2 life points.Removes debuffs and restores the player's Life by half the number of revealed tiles. Damage scales with dungeon level.īroken Ballista can be reloaded using a Wrench and fired again.ĭetects monsters and traps in the surrounding tiles. Buff effects from Mist shield and Soul shield will be removed too!ĭestroys the shields of 3 visible monsters.Ĭan be fired in 1 out of 4 cardinal directions, damaging all revealed monsters on its path. Note: It will reset the shield to the same number when you enter the floor, regardless what's your current equipment. With the exception of Block Device and statues, these devices can be used at no cost to the player. Stackable.ĭevices are found in the dungeon and activated by clicking on them. The poison lasts for 3 moves, inflicting 2 damage per move. The debuff reduces the character's maximum Life points by 2. Multiple bomb traps next to each other can cause a chain reaction. Stackable.ĭeals 2 explosive damage and reveals the surrounding tiles. The debuff causes the character to take 2 extra damage (both from traps and monsters). God of Evil's last tattoo is very useful for avoiding traps. The Prophet skill can also be used to highlight several traps. A Trap Compass is used to remove one random trap. They can only be activated once.Ī Trap Hunter item can be placed on an empty tile to show all trapped tiles in the dungeon. ![]()
0 Comments
Leave a Reply. |